// Community Transmission
Server Updates - Gamemode, Infrastructure and Content
REDACTED
1942RP Updates
Updated Organizations addon to no longer store information locally, but exist on the same database alongside other player information.
Alongside an entire rewrite of the functions that depended on retrieving information from files locally...
Fixed Server Loading Screen to now properly display custom CSS.
Garry's Mod Awesominum Framework did not enjoy us using Tailwind as our CSS Library which broke 99% of all CSS Content
Redesigning with just vanilla CSS seems to fix and actually showcase the CSS properly across both Chromium Branch and Non-Beta branches
Infrastructure Updates
(little late) Redesign of SAM (web) to be redesigned with componentization in mind when designing the website.
Now designed in Tailwind instead of Bootstrap
Cleaned up the general aeshtetic of the website
Allow for more consistent themeing across the entire web application
Home Page now loads considerably faster
Changed all images to .webp format (Originally 4mb .PNGs/JPGs to ~300kb .webp)
Added lazy loading to all images as the page and stored css would load considerably faster then the images stored locally
Game servers now exist in Docker containers using LinuxGSM
Previously using seDIRECTOR on Windows Server made development not as appealing and easy.
95% of Web Infrastructure has moved off of our previous paid host (NFOservers)
Some services are still dependent on the old host that I have not migrated over yet.
Content Updates
Reduced Content Pack size from 17GB to little over 12GB
Still having issues how to improve first-time users connecting to the server for the first time.
Content Pack is split into Factions, Weapons and Miscellaneous/Extras
Government Models and Materials still need refining because they lack the custom materials that are used to make the models work.
Solution might cost the content pack size to balloon up a bit more.
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