// Community Transmission
1942RP - Gamemode Updates
✪
Author
✪ kaine
POST #84March 21, 2025
Gamemode Updates!
- Updated and fixed intermittent F4 Menu issues
- The jobs tab no longer requires reinitialization for both the preview panel and job model to be shown properly.
- Previously would clip out of the panel; hardcoded values were set to hopefully fix this issue
- Pressing the old F2 Faction Key to update the new Organization tab is no longer required.
- Updated Organization Tab UI
- Added a new Reich Tab for Government Official players to use, essentially replacing the Organization Tab
- This tab is still a work in progress and will eventually be a substitute for commands inside the "Commands" tab for Reich Officials.
- The jobs tab no longer requires reinitialization for both the preview panel and job model to be shown properly.
- Added ARC9 Weapon Base to substitute the removal of CW:ATOW
- All signs of CW 2.0 Base weapons should be removed but if there is one found, let me know.
- Fixed an issue where atlaschat would error if the ESCAPE key was used to exit the menu.
- Updated all VIP Perks and Limits (Paycheck, Props, Inventory) to be what we represent on the storage page
- Synchronized all gamemode modules across three gamemodes
- Since we run multiple servers across 3 gamemodes (2 1942RP and 1 DarkRP) for some reason they had out of sync modules so some servers would not have updated Fuhrer Questions for example.
- Updated Maximum amount of Laws from 12 to 15
- Updated Base Laws
- Adjusted Rock Pricing
- Ruby from 85-100 to 70-98
- Gold from 100-200 to 50-85
- Diamond 200-250 to 150-200
- Amount spawned has not changed.
- Removed FAS2 Guns (Serverside thing but should mean less bloat on server)
In addition, I am looking to expand our monetization model, by allowing the selling of custom models*. my caviat is that the model atleast adheres to semi-realism in the gamemode. (https://republicofgaming.xyz/vip/store.php?page=purchase&type=pkg&pid=13)
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