SAM v2

Updates/News

1942RP - Gamemode Updates

Gamemode Updates!


  • Updated and fixed intermittent F4 Menu issues
    • The jobs tab no longer requires reinitialization for both the preview panel and job model to be shown properly.
      • Previously would clip out of the panel; hardcoded values were set to hopefully fix this issue
    • Pressing the old F2 Faction Key to update the new Organization tab is no longer required.
    • Updated Organization Tab UI
    • Added a new Reich Tab for Government Official players to use, essentially replacing the Organization Tab
      • This tab is still a work in progress and will eventually be a substitute for commands inside the "Commands" tab for Reich Officials.
  • Added ARC9 Weapon Base to substitute the removal of CW:ATOW
    • All signs of CW 2.0 Base weapons should be removed but if there is one found, let me know.
  • Fixed an issue where atlaschat would error if the ESCAPE key was used to exit the menu.
  • Updated all VIP Perks and Limits (Paycheck, Props, Inventory) to be what we represent on the storage page
  • Synchronized all gamemode modules across three gamemodes
    • Since we run multiple servers across 3 gamemodes (2 1942RP and 1 DarkRP) for some reason they had out of sync modules so some servers would not have updated Fuhrer Questions for example.
  • Updated Maximum amount of Laws from 12 to 15
  • Updated Base Laws
  • Adjusted Rock Pricing
    • Ruby from 85-100 to 70-98
    • Gold from 100-200 to 50-85
    • Diamond 200-250 to 150-200
    • Amount spawned has not changed.
  • Removed FAS2 Guns (Serverside thing but should mean less bloat on server)

 

In addition, I am looking to expand our monetization model, by allowing the selling of custom models*. my caviat is that the model atleast adheres to semi-realism in the gamemode. (https://republicofgaming.xyz/vip/store.php?page=purchase&type=pkg&pid=13)

✪ kaine | 2025-03-21 21:50:44